we already know, we got lots of armor-pieces and most of them dont deserve the name "armor" for they are really just scrap :D Now, before we start to do the building part, here's something good to know aswell, for it hopefully will help you to choose the right parts for your playstyle. ![]() its not op, but looks damn cool i think! :D what about you? share your cars! :P.) added it to the gallery (search for "mantis"). its one hell of fun! be aware, for the mantis is coming! xD. (reedit: i really did it! mixed legs with hovers :P. (sorry for that disturbing image :O) with that pair of wheels, you're not totally helpless and still can manage to engage your enemies. normaly after loosing one hover, you're crawling the ground like a beaten dog, because the balance is gone. great! some other things i already saw, hovers with one pair of wheels. why? because if you do, you still can turn pretty easy like a normal car, and turn while standing still. well, not hovers with legs ( maybe that would look pretty weird but turn out to be cool?!) but wheels(ST) and catterpillars. kinda strange, right?Īnother thing you should consider is mixing them. if you loose your normal wheels on the front, its sooo hard to steer. very mobile if your front is very heavy compared to your back once your front wheels are gone, you cant steer anymore you still can move if your car looses wheels on one side somehow every used wheel slows your max-speed, so do they Pic 2: 2 wheels(ST) front, 2wheels middle, 2 wheels(ST) back nothing for not-turning weapons if you're not used to that even if you lost your front wheels/backwheels, you still can steer somehow Pic 1: 2 wheels(ST) front, 2 wheels(ST) back as you already can imagine, its kinda important to know how your car behaves depending on how your wheels are mounted. those with "ST" are those you steer with and those without usually increase your max weight a little more than the ST's. there are many different in sice and shape, form and hp, but only two typs of it. yeah, that's why we love to hate them and hate to love them!īut most common are of course wheels. Those fancy legs and tracks can turn without moving pretty fast, though, their movement speed is limited, unlike the hovers. pretty sweet, don't you think? They have some disadvantages as well with legs, it's not that easy to turn whilst moving, and if your hovercraft isn't balanced properly, it can be one pain in the a** to drive. With hovers you can even drive over that polluted lake, and small cliffs no longer pose a problem to your vehicle's stability. The only thing that changes is the way you move - as an example, with hovers and legs you can "drive" sideways (strafe) using the "q" and the "e" keys, or by holding down the "spacebar" key whilst pressing the turn keys. Doesn't matter if you use wheels, legs, hovers, or tracks, they all have durability, weight, and tonnage. why? Because every stone, dune, and ditch will send your vehicle careening to the side or stop you in your tracks.Įvery vehicle needs locomotion. but keep in mind, there are limits! The height of your vehicle above your wheels! Unless you're driving a hovercraft or some legged monster you shouldn't build more than one square beneath your vehicle's frame. It's no crime to build underneath your frame. This might open a whole new avenue of vehicle design for you. You can use that to keep some extra ammo safe as well (yeah, you got it! That's pic 3!). sadly, this happens surprisingly often!). ![]() Why? Because it's pretty much safe from harm (unless I land on my back, channelling my inner turtle. ![]() "What? There's a gap in the frame! Was that a mistake?" Of course not! But why would I build it like that? Look at the next image (pic 2)! I placed one of those fuel tanks in the middle - the rare larger one. ![]() I will mention, however, that if you're in desperate need of mixing them, try the arrangement in the first image (pic 1) here, as the wheels keep the weaker parts protected. we build a frame, right? As we know, there are different types of frames - the light and the heavy ones, the difference being fairly self-explanatory. Welcome, reader! Or, if you've come from my previous guide, welcome back! If not, you should read Cash, Build, Crash before this guide, as it contains essential information I won't repeat.
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